Thursday, 10 July 2008

Rage Of Conan: Hyborian Mis-Adventures


Well today I finally did it and this time there's no going back. Yes that's right I finally, once and for all, canceled my Age of Conan (AoC) account. I had previously canceled my subscription about 10 days ago but decided to give AoC another go and reactivated it. But now it's done with. To be perfectly frank, in hindsight, I'm pretty impressed with myself for getting so far despite all the bad omens throughout the game since I left Tortage. Unfortunately, however, my level 72 Assassin will join the massed ranks of dormant characters gathering dust in the crypts of Hyboria. I really, really wanted AoC to be worth the monthly fee but I find myself amongst the hordes of gamers logging in less and less every day. The final straw came yesterday when trying to travel from Old Tarantia to Aztel's Approach after doing the Villa dailies in the Noble District. Upon entering Conall's Valley I experienced yet another client crash, my fourth of the day (in a 3hour gaming session) and that signaled my final act in AoC.

I don't usually advocate game bashing but I do think a few things need to be mentioned at this point. My PC may not be at the bleeding edge of performance but it's certainly no slouch either. I'm packing a quad core 3GHz, 4GB 800Mhz RAM and an 8800 GTX under the hood and I cannot get the game to behave in a stable manner even with latest drivers, tweaking settings etc. That in itself is enough to ring alarm bells especially since I've been playing since the Early Access some 7 weeks or so ago. I even upgraded from 2GB of memory just for this game after playing the first 2 weeks to try and help and resolve the client crashing but to no avail. Zoning more than 5 times in one session will cause my client to crash and this is every session. This in itself is very frustrating and does not endear AoC to anyone, even an ardent fan, especially when it takes @5 minutes or so to crash the client out and relog all the way back into the game.

No doubt if you are familiar with the game or the Funcom AoC forums you will be aware of the countless quest bugs and glitches in the game which a fair minded gamer could be forgiven for overlooking in a newly released MMORPG but there are deeper problems than that abound in Conan's realm.

I don't think anyone can dispute the great vistas on view in AoC but unfortunately that's where the immersion in the Conan universe ends. Part of the problem is lack of a real storyline. Apart from the Destiny quest (which has one mission every 20 levels or so) there really is nothing to focus on within the game on a regular basis. The world created by Robert E Howard, which this game espouses to be an online version of, is jam packed full of great tales, adventures and characters. The world created by Funcom feels sparse, empty and devoid of any real passion or inspiration and leaves one feeling disjointed from the game world. This is exacerbated by the decision by Funcom not have a large open world in AoC, rather the world is a series of disparate zones broken up by loading screens, client crashes and bouts of frustration.

One of the main selling points of AoC pre-release was PvP and yet that aspect of the game is completely lacking, at least to any meaningful level currently. If you bought the game purely for the PvP aspect from the outset then you were hoodwinked and probably left the game a number of weeks ago upon realising that at this stage it doesn't exist in an endgame context.

Crafting is poorly designed and implemented in AoC and feels very incomplete, rushed and somewhat pointless. I still cannot find a valid reason for taking a profession and spending time skilling it as stats have little/no impact on general performance especially in the PvP arena. Added to that is the requirement that in order to reach the higher levels of a profession a guild city of tier 2 or 3 level is required and you can see how many gamers may be put off from crafting at all as not everyone will access to such facilities. Initially I did not see this as a serious problem but when browsing the guild list every day and seeing people not log in for days on end and then not all you begin to realise that things are not so rosy after all even from a crafting standpoint.

The list goes on of course, as is well documented elsewhere, but for all of its problems and issues I believe Funcom have made one major Faux Pas.

The Hook.

Where is that part of the gameplay, that part of the online world that makes you want to log in every day and dedicate your time, effort and ultimately money to it? That compelling part of the AoC experience that you can't do without? Crom knows I've looked all over Hyboria for it but I can't find it and if I can't then rest assured there are thousands just like me, but not quite me, in the same position. Of course in online gaming the community is very important but even that is imploding as anyone who has been playing regularly knows. PvP combat and guild cities were to be the Holy Grail in AoC but just like the Holy Grail they have turned out to be the stuff of folklore and legend so far.

Combine this disillusionment with constant client crashes, lack of immersion, no clear goals or objectives within the game, niggling bugs, glitches and gradually the initial frustration builds and builds into a mild anger with the whole situation. This is especially true when one thinks back to the first 20 levels or so and the great promise this title had and how to date it has really failed to deliver, much to the huge disappointment of many gamers including myself.

Nvidia: Do You Feel Cheated?


I'm sure everyone who has any remote interest in PC Gaming or gaming hardware is aware of the massive price cuts being dished out by Nvidia at the moment as a direct response to the threat posed by the price point and performance of the recent ATI 4800 series.

As consumers this is of course fantastic news for everyone looking to purchase a new GFX card in the short to medium term and kudos to ATI for such a strong showing this time round. However, those that had jumped onboard and paid top dollar for the hardware prior to the price cuts must be dropping F-bombs all over the place and surely this cannot be good news for future goodwill between early-adopters and Nvidia.

Let me explain. People who have any sort of history with new technology know, realise and have to accept the fact that you will pay a premium price if you wish to be an early-adopter and have the absolute latest kit. That is the nature of the beast. In return for paying that premium price those early-adopters get a honeymoon period where they enjoy the added performance and exclusivity of having the latest hardware. Typically this lasts a few months before serious price cuts begin to kick in and the exclusivity begins to lose its shine as more and more of the general populace get their hands on the hardware. Generally that is the case but not this time around.

The latest Nvidia series was only just released on the 17th June, a mere 3 or so weeks ago and already we have seen a massive discount on the 280/260 GTX cards of over $150 which has clearly brought the technology within the financial reach of many more gamers. A premium of $150 for 3 weeks of exclusivity is very steep in anyone's language and I'm sure a lot of people must be very unhappy with the current state of affairs especially in the current financial climate on both sides of the Atlantic.

The question this also raises is just how much is Nvidia padding their prices on newly released hardware? To have the financial leeway to drop $150 off their top offerings within 3 weeks of release suggests that Nvidia are not offering customers a value for money product unless forced to do so by competitors. Maybe, due to the dominant position garnered for itself in the wake of the 8800 series, Nvidia was relying a bit too much on goodwill from customers and its own reputation to maintain profit margins. All thanks must go to ATI for bringing a touch of reality back to the GFX card market and ensuring the market does not become an Nvidia-run monolpoly, one in which all of us gamers would be much worse off in.

Postal Delivery


Hehe, well finally my re-ordered Warhammer Online Collector's Edition came good and my Pre-Order Box arrived in the post today. Nestled inside was the Open Beta Access, Live Game Head Start Access and Bonus In-Game Item codes. I'm not 100% sure about how I feel about the codes being shipped via Post in a DVD case. Surely that's just slightly a "case" of overkill? Email would have sufficed. Even so I'm just happy to finally get my mitts on the codes ahead of time after the debacle of previous game betas from some online retailers (who shall remain nameless for now).

Now the wait for the open beta to commence really begins in earnest. I'm soo looking forward to getting a peek on the inside of what is ramping up to be one of the biggest game releases of 2008.

Grand Opening !!! (or not)

Welcome. I've been toying with the idea of writing a blog for some time now and have finally decided to give it a go ~ so here goes!

I'm not sure how to categorise what will form in the aftermath but I think this blog will end up being a mash-up of different topics. Essentially though I imagine it will be centered around technology articles, gaming and whatever else comes my way.